iglab#3
Saturday, April 19th, 2008thanks to all those who came along to iglab#3
And as usual thanks to our supporters, the PM Studio and SW Screen.
This months theme was feedback which meant i at least got to collect up game feedback cards from everyone who played.
There were a number of other games on the night bit the big hit was undoubtedly Holla Lu Lu #2. It has the same rules as Holla Lu Lu but with an extra stage added at the end. heres a diagram to explain all…

clearer ? No? well ok the second stage was somewhat manic and confusing. On finding all thier members of thier team, each player gets to open their envelope. inside is a set of instructions or relationships. for example, if you were a tarzan then you mght have to find cuckoo’s and join up with them. you might also have to hunt car horns.(a tap on the shoulder counts as a catch) and you would also have to stay away from the police sirens as they are hunting you. this of course all gets muddied when you do join up with another team of get caught or catch another player. but the in short the game gives you licence to run and shout and play in the streets. what could be better.
next month iglab will be taking a theatrical turn. in collaboration with mayfest we will be presenting a series of games across the city. there will be games as performance and performance as games. This means there will be a slighlty expanded time slot too.
iglab#4 will take place on the 21st and 22nd of may.
if you would like to submit a game for iglab please contact simon.iglab@urbanantics.net
/simonJ
