holla lu lu

holla lu lu

Photo: Birdsong by Aislinn Ritchie.

DESIGNER: Duncan Speakman and Simon Johnson
NUMBER OF PLAYERS: Any square number (minimum 9)
STUFF REQUIRED: Some paper and envelopes
LOCATION: Can be played in a large indoor location (e.g. railway station ) but we think it’s best played in echoey back alleys, possibly around Clink, on the other side of London Bridge Road from Shunt.
CREW REQUIRED: Possibly 2
PREPARATION: Dividing up groups, handing out envelopes
TIME: Dependent on distance between starting points for groups and amount of local noise.
WRITTEN UP BY:Duncan Speakman and Simon Johnson

Gamers are split into even sized groups. Each is given a set of sealed envelopes and sent to different locations in the vicinity (one location per group, maybe only 1 or 2 streets apart, but must be be out of sight of all the other groups starting points). At specified time players open envelopes, each envelope contains a description of an animal call.

Once the players know their sound they must roam/run around streets making their sound to locate the other players with the same sound. Once they have someone from every group with the same sound they must all run back to base shouting ‘LuLu’

Each group has only one type of each call per person, for example in a group one person may have an owl, one person might have a crow. These sounds are spread so every group has one of the each.

VARIATIONS: Choice of ‘calls’ can be made more elaborate.

6 Responses to “holla lu lu”

  1. Media Sandbox » News » Swarm Toolkit games at iglab
    March 12th, 2008 21:10
    1

    […] had two other games we were play testing at iglab too. HipSync (Previously called LipSync) and HollaLuLu both got their first outing last night. Both were pretty successful. It was amazing to see how […]

  2. iglab » Blog Archive » iglab#2
    March 13th, 2008 18:03
    2

    […] other games making thier first outing this month were HollaLuLu and […]

  3. iglab » Blog Archive » iglab#3 cometh…
    April 10th, 2008 13:03
    3

    […] LuLu #2: well like Holla LuLu but with an additional game […]

  4. urb_nomad
    April 15th, 2008 17:33
    4

    I played this game in iglab #2 and think I will be more prepared for this week’s play testing after studying a table here: http://www.eleceng.adelaide.edu.au/personal/dabbott/animal.html

    As a foreigner, I was making animal sounds familiar from my culture and I suppose that was a reason why I found it rather difficult to find my group during the game. If I remember it right, I had a rooster in my card, which makes sound in “kukko kiekuu” Finnish and “cock-a-doodle-doo” sound in English. But the table is fascinating, isn’t it - the same animals interpreted in many different ways! If there hasn’t been a cockoo in the game, maybe there wouldn’t have been a problem…

    Anyway, I am looking forward to try holla lu lu again today!

  5. iglab » Blog Archive » iglab#3
    April 19th, 2008 19:47
    5

    […] other games on the night bit the big hit was undoubtedly Holla Lu Lu #2.  It has the same rules as Holla Lu Lu  but with an extra stage added at the end. heres a diagram to explain […]

  6. iglab » Blog Archive » iglab Halloween special (got 99 pumpkins cos the witch ate one)
    October 22nd, 2008 17:42
    6

    […] Lu Lu -aka- Scream howl and Cry your way around the […]

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