hipSync

Photo: Photo by Mecredis.
DESIGNER: Duncan Speakman and Simon Johnson
NUMBER OF PLAYERS: max 10
STUFF REQUIRED: MP3 players (with 3 song playlist provided by gamesmasters)
LOCATION: Best played in busy bar/club environment, preferably with players spread around bar at start of game.
CREW REQUIRED: 1
PREPARATION: ‘dry run’ by referee
TIME: minutes per round
WRITTEN UP BY: Duncan Speakman and Simon Johnson
Gamers are loaned MP3 players on shuffle play and place false plastic lips in their mouths (to prevent talking). On the game start they all press play on the MP3s, then only by dancing they must identify other players that are listening to the same song and from a group with them. At the songs end you get knocked out if you’re in the wrong group (or if you’re on your own when other people are dancing to the same song as you).
VARIATIONS: In a 2-player variant of this game, each player is given an MP3 with 5 songs on it. Through dancing and skipping through track they both have to end up dancing to the same song in under a minute. This one could be toured around the bar by a refereee with the 2 MP3 players.

March 12th, 2008 21:09
[…] using urban games and mScapes. Me and duncan had two other games we were play testing at iglab too. HipSync (Previously called LipSync) and HollaLuLu both got their first outing last night. Both were pretty […]
March 13th, 2008 18:45
[…] two other games making thier first outing this month were HollaLuLu and HipSync […]
March 15th, 2008 13:31
This was fun, but potentially slightly frustrating to be kicked out of early - thinking about this, I wonder whether the first couple of rounds should be learning rounds, or something, that people don’t get kicked out of for being in the wrong group? It would be a bit annoying to sign up and then get kicked out after thirty seconds.
I think the rounds getting shorter as they went on was good as well, so everyone got at least a few minutes’ of play, but that once people had started getting kicked out it ended relatively quickly.